Arches Collection apparel design for new brand identity

Background

IntelpartneredwithfashionbrandOpenCeremonyin2014tobringtomarketthefirsttwo-wayluxurywearabledesignedforwomen.

IntelpartneredwithfashionbrandOpenCeremonyin2014tobringtomarketthefirsttwo-wayluxurywearabledesignedforwomen.

IntelpartneredwithfashionbrandOpenCeremonyin2014tobringtomarketthefirsttwo-wayluxurywearabledesignedforwomen.

To get from idea to MVP, Intel approached us to refine the customer target, feature set, and end-to-end customer experience —aligning product, CMF, interaction and visual design under a single solution appropriate for Stylish Socializers

To get from idea to MVP, Intel approached us to refine the customer target, feature set, and end-to-end customer experience —aligning product, CMF, interaction and visual design under a single solution appropriate for Stylish Socializers

To get from idea to MVP, Intel approached us to refine the customer target, feature set, and end-to-end customer experience —aligning product, CMF, interaction, and visual design under a single solution appropriate for Stylish Socializers

Approach

Rapid Evalutions & Integrated Design Sprints

Rapid Evaluations & Sprints

While at Ziba, I led a cross-functional team (26 people) in a start-up environment to design and develop the Device, Web, and supporting App UI/UX. Experts working with experts. Leaner, more iterative, with less documentation, and better, fluid communication to turn a strategy into a product MVP in less than 6 months.


Role

Sr. UX Designer, Research Lead

Impact

Led to partnerships with Opening Ceremony, Fossil, formation of the Intel New Devices Group, and multiple design patents for innovation

  • Jawbone Up 2 released in 2013

    Nike Fuelband SE

  • Jawbone Up 2 released in 2013

    Nike Fuelband SE

  • Jawbone Up 2 released in 2013

    Misfit Shine

  • Jawbone Up 2 released in 2013

    Misfit Shine

  • Jawbone Up 2 released in 2013

    Jawbone Up 2

  • Jawbone Up 2 released in 2013

    Jawbone Up 2

  • Jawbone Up 2 released in 2013

    Fitbit Flex

  • Jawbone Up 2 released in 2013

    Fitbit Flex

  • Pebble Classic smartwatch released in 2013 on kickstarter

    Pebble (Classic) $10M+ raised on Kickstarter

  • Pebble Classic smartwatch released in 2013 on kickstarter

    Pebble - 2013, $10M+ raised

  • Apple Watch 1st generation smartwatch yet to be released

    Apple Watch - 1st Gen (2015)

  • Apple Watch 1st generation smartwatch yet to be released

    Apple Watch - 1st Gen (2015)

  • Jawbone Up 2 released in 2013

    Nike Fuelband SE

  • Jawbone Up 2 released in 2013

    Misfit Shine

  • Jawbone Up 2 released in 2013

    Jawbone Up 2

  • Jawbone Up 2 released in 2013

    Fitbit Flex

  • Pebble Classic smartwatch released in 2013 on kickstarter

    Pebble (Classic) $10M+ raised on Kickstarter

  • Apple Watch 1st generation smartwatch yet to be released

    Apple Watch - 1st Gen (2015)

Microsoft SPOT Watch - 2004

Nike+iPod - 2006

Fitbit Classic - 2009

Jawbone Up - 2011

2013

2015 - Apple Watch

Oura Ring

Historic image of the CCC building roads, shelters, and campsites as they moved up the Pacific Northwest

Image: Nike+ Fuelband

Image: Nike+ Fuelband

2013 was all sport and fitness

2013 was all sport and fitness

The state of wearable technology between 2010-2013 was fixated on activity tracking. At the time of development, the wearable landscape was filled with trackers that were primarily masculine in approach, colors, materials, and finishes. Devices like Fitbit and others catered to early adopters and technology enthusiasts looking for a Quantified Self.

What about people who were looking to live untethered from their phone? The ones who equally value style and functionality? What about something that could be styled up or down depending on the time of day?

What about her?

Challenge & Landscape

Challenge & Landscape

Smart jewelry and the rise of fashionable wearables

Smart jewelry and the rise of fashionable wearables

Before the release the of Oura Ring and Apple Watch in 2015, the market lacked a product that blended fashion with connectivity. Other than the short lived Google Glass, there was nothing to stay connected, coordinate with friends on-the-go, and save and share moments without being tethered to your phone.

Enter Intel’s New Business Initiative (NBI) group. Recognizing this gap in the market, Intel sought to create a hyper-focused smart bracelet that was equal parts style and intelligence. The feature set was centered around maintaining her lifestyle and new ways to stay connected while on-the-go.

Balancing being ‘Always on’

By 2013 the cost of convenience was starting to become apparent. Being ‘always on’ thanks to Twitter, Instagram, Email, and SMS meant that people were overwhelmed with notifications (ping).

The benefit of connectivity was now eroding people's ability to be present offline. A unique opportunity existed to create a stylish, context-aware wearable that surfaces only what matters most, and bring balance back to our overly connected lives.

Integrated Hardware and Software Sprints

Integrated Sprints

To refine the feature set, we developed a series of week-long design sprints to explore and validate with prospective customers (7 sprints total, 28 participants).

Historic image of the CCC building roads, shelters, and campsites as they moved up the Pacific Northwest

Opportunity

Opportunity

glanceable, timely, aware

glanceable, timely, aware

Value Proposition —MICA ["meek-uh"] allows its wearer to be on top of the most essential updates without taking her out of the moment. It liberates her from the need to look at a phone — and the fear of missing out. Where the phone often encourages a deep dive into content, MICA skims freely on the surface, providing subtle and effortless ways to stay connected.

MICA featured an inside, horizontal display (a first of its kind) to allow the wearer to discreetly view and respond to urgent messages and events.

Value Proposition —MICA ["meek-uh"] allows its wearer to be on top of the most essential updates without taking her out of the moment. It liberates her from the need to look at a phone — and the fear of missing out. Where the phone often encourages a deep dive into content, MICA skims freely on the surface, providing subtle and effortless ways to stay connected.

MICA featured an interior, horizontal display (a first of its kind) to allow the wearer to discreetly view and respond to urgent messages and events.

UI Principles — Be Unobtrusive, Be Brief, Be Timely, Be Aware, Become part of her story, Be Delightful

UI Principles — Be Unobtrusive, Be Brief, Be Timely, Be Aware, Become part of her story, Be Delightful

Test Animation Sequence - Page view advances on scroll (McKee was the internal project nickname)

Test Animation Sequence - Page view advances on scroll (McKee was the internal project nickname)

Historic image of the CCC building roads, shelters, and campsites as they moved up the Pacific Northwest

Being in the moment.

Be in the moment.

Being in the moment.

Expressive Outside —Unique patterns indicate urgency and origin of messages. The outside (public-facing) display shows incoming notifications in a way only meaningful to her. Who, not what, and the relationship to sender prioritizes what gets seen and what can wait for later. A subtle turn of the wrist switches on the inside, horizontal display to view more.

Notifications: Inner Circles Messages, Event Invites, Reminders, Missed Calls

Sophisticated. Curated. Discreet.

Historic image of the CCC building roads, shelters, and campsites as they moved up the Pacific Northwest

Staying in the know.

Stay in the know.

Informative Inside —She sees content first with the latest notification on display. Unique reply and remind features allow her to swiftly take care of most important messages and get back to life. It also offers location-based features (pins, friends nearby), memos, and customization options.

Key Features: SMS, Email, Phone Calls, Calendar, Reminders, Smart Responses, Voice Reply, and Gesture Library for quick actions

Predictive. Responsive. Delightful.

Two Displays

Two Displays

Notifications can wait.

Notifications can wait.

Take control of your messages with smart snooze. Slide any notification to set a reminder to reply later. How much later is up to you.

Speak your mind.

Speak your mind.

Use voice recordings to respond to messages quickly. It’s quicker than typing and allows you to share all the details.

Respond in-the-moment.

Respond in-the-moment.

Smart response™ adapts to any situation so you can reply quickly to messages while on the go.

Match any look.

Match any look.

Change the color and theme to match any outfit so you are ready for every occasion.

A nice gesture.

A nice gesture.

The best gestures are the ones you don’t have to think about. An intuitive gesture library let’s you do more with less. Pin a location, Check in, Create a voice memo, or Create a color match.

Learn as you go.

Learn as you go.

Simple on-device tutorials let you learn as you move around and get used to your new MICA. Tap, swipe left, swipe right, or use gestures to unlock more features.

Two screens = twice the trade-offs

Two screens = x2 the trade-offs

Two screens = twice the trade-offs

Multiple displays for public and private communication demanded a new interaction model packed with motion design and gestures to lower the learning curve and feel like a natural evolution (not tech for tech's sake).

Introducing physical gestures, like turning the wrist to view, shaking to enable 'Do not disturb,' and abstracting the top notifications to visualizations, rather than typographic information, helped each display have a more defined role in the overall experience. Based on our recommendations, the top display was later removed to reduce cost and save battery life for the final launch at NY Fashion Week.

Discretion and intuition live in tension

Discretion and intuition live in tension

The outside, or top, display was intended to discretely notify the wearer of important incoming messages without distracting the wearer or those around her. This was accomplished through modes (do not disturb), settings to turn the display off and haptics on, and designing a library of signature expressions to map to different notification types. For example, a missed call displayed an "X" pattern as it subtly cascaded down the the screen.

To adapt to 216 possible Colorimeter (color match based on a photo) values that could be displayed, we needed to create a solution that did not depend on color to inform the wearer of various states and notification types. To do so, we used co-design with prospective customers to develop unique patterns for each type of notification (SMS from inner circle, event reminder, or emails from your boss, etc.).

A touch small

A touch small

The bracelet featured a 1.6 inch, curved OLED display. At the time of development, iPhones on the market were up to 10x larger with higher screen resolution. The overall size meant we had to get creative in how important information was displayed and accessed with the use of gestures, buttons, and hidden interactions.

To help the team visualize layouts and patterns, we used a combination of physical print outs and simple slideshows on the actual display. These collaborations with the engineering team helped visualize interactions early and often to refine key features and flows.

1.6" Curved Sapphire Touchscreen

Attracting the right partner

Attracting the right partner

During the program, a brand partnership was still in the works. This meant the design had to be treated as an extensible system that could be customized later by one or multiple brands.

Historic image of the CCC building roads, shelters, and campsites as they moved up the Pacific Northwest
Historic image of the CCC building roads, shelters, and campsites as they moved up the Pacific Northwest

Design Challenges

Weekly Rapid Evaluations

Weekly Rapid Evaluations

5 days, 4 participants each week

Monday

Set goals

Tuesday

Design

Wednesday

Review

Thursday

Refine

Friday

Test

Monday

Set goals

Tuesday

Design

Wednesday

Review

Thursday

Refine

Friday

Test

Build, Test, Learn (repeat)

Build, Test, Learn

After auditing the current system and providing a gap analysis, we entered into multiple week-long cycles with 4 new participants each week to provide feedback about key features. The goal was to run generative and evaluative qualitative research on key features that have perceived high consumer value and high effort to build.

TIMELINE —The need to iterate and break-up larger programs lead us to create the Rapid Evaluation approach. The Rapid Evaluation process was developed by the IxD team between 2012-2014 while at Ziba Design. Loosely based on Microsoft's RITE method, the approached was developed independently of Google Ventures (GV). The "Design Sprint" book popularized by Jake Knapp, wasn't released for another 3 years (2016).

The image to the right has been altered by NanoBanana Pro to protect their identity (PII).

TIMELINE —The need to iterate and break-up larger programs lead us to create the Rapid Evaluation approach. The Rapid Evaluation process was developed by the IxD team between 2012-2014 while at Ziba Design. Loosely based on Microsoft's RITE method, the approached was developed independently of Google Ventures (GV). The "Design Sprint" book popularized by Jake Knapp, wasn't released for another 3 years (2016).

The image below has been altered by NanoBanana Pro to protect their identity (PII).

Rapid Evaluations

Rapid Evaluations

Historic image of the CCC building roads, shelters, and campsites as they moved up the Pacific Northwest

No keyboard, no problem.

No keyboard, no problem.

The ability to quickly respond to messages was crucial for participants. Limiting to one-way communication would ultimately drive wearers to dig out their phone to respond. Limitations in screen size ruled out the use of any on-screen keyboard.

Voice recordings were already included in the feature set. However, research participants expressed a disinterest in receiving (inconvenient) and recording voice memos in public (ambient noise, privacy).

We explored the idea to create predictive phrases based on an incoming message to address the need to respond discreetly. Short phrases with the ability to personalize key elements (timeframes, expressions, etc.), was perceived by participants to be fun, quick, and discrete.

Preset or "Smart Responses" was later patented and used machine learning and pattern recognition behavior to customize list options over time.

"

Anything I can do to make it quick, I would learn.

— Female Research Participant

"

Anything I can do to make it quick, I would learn.

— Female Research Participant

"

Most of my friends can’t listen to voice messages at work, but they can check their text right away.

— Female Research Participant

"

Most of my friends can’t listen to voice messages at work, but they can check their text right away.

— Female Research Participant

Insights to action

Insights to action

Impact

A FoTJC board member helping to build a puncheon walkway on the Tilly Jane Trailhead

Photo by Collier Schorr for Opening Ceremony

Photo by Collier Schorr for Opening Ceremony

Photo by Collier Schorr for Opening Ceremony

"

It may be the first wearable to not only fit in with but also enhance our best #OOTDs.

— Connie Wang, Refinery29

Rebooting wearables from tech-first to fashion forward accessory

MICA was a category-first, sparking the beginning of a fashion-forward era of wearables that continues today. With its strong press coverage including Collier Schorr’s photography, and cultural moments like Rashida Jones starring in the promotional video, the conversation around MICA later led to the Hermès editions of the Apple Watch and the rise of devices like the Oura Ring.

Impact

Refined strategic target, invented new ways to interact, and prioritized the feature set to produce an MVP in less than 6 months.

  • Numerous design patents and product entered into the Intel Museum

  • MVP and strategic target definition lead to Opening Ceremony partnership and later Fossil Watches

  • Creation of Intel New Devices Group

Ready to make a leap in wearable computing?

Project

Credits
Credits

Year

2013-2014

2013-2014

For

Intel

Role

Sr. UX Designer and Research Lead (device, web, and Android)

Sr. UX Designer and Research Lead (device, web, and Android)

With

Ziba Design — Jan Barth, In Baek, Wibke Fleischer, Megan Balich, Michael Etter, Anton Legoo, Chris Trahey, in collaboration with Aaren Esplin, Andy Idsigna, Kate Niedermeyer, and Mark Francis (26 members total)

Made Possible.

Let's connect

© MMXXVI Noah DiJulio All rights reserved

Made Possible.

Let's connect

© MMXXVI Noah DiJulio All rights reserved

Made

Possible.

Let's connect

© MMXXVI Noah DiJulio All rights reserved